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WORK EXPERIENCE

3D GENERALIST ARTIST

CGbot: Creative Development | Jan 2024 – Present

AAA-standard 3D asset modeling and implementation.

CHARACTER ARTIST

1336 Studios | Jun 22 – Sep 23
  • Created stylized 3D characters for the multiplayer game Gridiron, maintaining high visual quality with minimal supervision.

  • Collaborated closely with the Concept Art team to translate 2D designs into faithful and appealing 3D models.

  • Worked in tandem with the Rigging team to ensure characters were fully optimized and animation-ready.

  • Maintained visual consistency and stylization across the character pipeline.

  • Adapted efficiently to feedback loops while meeting production deadlines.

LEAD ENVIRONMENT ARTIST

1336 Studios | Sep 21 – Jun 22
  • Directed the environment art and prop production pipeline using Unreal Engine.

  • Designed and built 3D levels using modular workflows and stylized asset creation.

  • Created lighting compositions, scene layout, and stylized materials to match the game's aesthetic.

  • Delivered key environment illustrations for visual development and team alignment.

  • Managed and reviewed outsourced assets, ensuring consistent quality and integration with in-house environments.

  • Collaborated with art and design leads to maintain visual direction and meet production milestones.


Steam Store →  |  Epic Games Store →

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FREELANCE 3D ARTIST

Clients via Upwork.com and Fiverr.com | Jan 2018 – Sep 2021
 
  • Created 2D/3D assets, props, and environment art for indie game developers and international clients.

  • Specialized in stylized art for both mobile and desktop games.

  • Delivered optimized game-ready assets following client technical specifications and pipelines.

  • Communicated directly with clients to define scope, art style, and deliverables.

  • Managed multiple freelance projects simultaneously, meeting tight deadlines and maintaining quality standards.

  • Developed props and scenes in tools such as Blender, 3ds Max, Substance Painter, and Unity/Unreal Engine.

 


 

3D ARTIST - Freelance Contributor

TurboSquid.com | Jan 17 – Jan 18
  • Modeled and rendered commercial 3D assets for sale on TurboSquid, using 3ds Max and V-Ray.

  • Created detailed and visually appealing models for use in advertising, product visualization, and game development.

  • Optimized assets for real-time engines and marketing visuals, balancing visual fidelity with performance.

  • Followed strict marketplace guidelines to ensure asset compatibility and ease of use for clients worldwide.

  • Delivered clean topology, accurate UVs, and consistent material setups across a wide range of asset categories.

ONLINE 3D ART INSTRUCTOR

Udemy.com | 2014 – Present
 
  • Created and published 3 comprehensive courses in Spanish focused on 2D/3D game art for beginners and intermediate students.

  • Designed complete curriculums covering:

    • Theory of Color for Game Artists

    • Concept Art for Weapons Design

    • Stylized Hand-Painted 3D Modeling (cartoon style)

  • Taught modeling, UV mapping, texturing, and game-ready asset creation using tools like 3ds Max, Photoshop, and Substance Painter.

  • Recorded and edited educational video content, slides, and project files to enhance the learning experience.

  • Mentored students through Q&A sections and direct feedback, helping them improve their portfolios and technical skills.

  • Reached a Spanish-speaking global audience through Udemy's platform, enabling accessible creative education.


Profile →

3D ART INSTRUCTOR

Ethos Studio/Academy | Nov 14 – Sep 15
  • Taught in-person 3D modeling classes using 3ds Max to groups of 6–8 students.

  • Instructed students on modeling fundamentals, including topology, object structure, and mesh flow.

  • Covered essential topics such as UV unwrapping, basic texturing, and introductory animation.

  • Designed class exercises and hands-on projects to reinforce theoretical concepts with practical application.

  • Provided personalized feedback and support to help students develop technical and artistic skills.

  • Fostered a collaborative and creative classroom environment focused on game art and asset creation.

3D ARTIST

CGbot: Creative Development | Apr 09 – Jul 14

 

  • Produced high-poly stylized 3D assets—including vehicles, props, and characters—for AAA games such as:

    • Star Wars: The Old Republic

    • Metal Gear Solid HD Collection

    • Star Citizen

  • Specialized in high-quality modeling for cinematic and real-time production pipelines.

  • Selected as one of CGbot’s top-performing artists for the Star Wars Shelf internal art showcase.

  • Maintained close collaboration with art leads and external partners to meet studio standards and project deadlines.

  • Supported the Human Resources team by delivering talks at schools, mentoring students, and facilitating internship integration into the studio.

  • Contributed to a collaborative, cross-functional art team focused on consistent visual quality and technical efficiency.

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CIVIL / STRUCTURAL 3D DESIGNER

Inelectra North America S.A. de C.V. | Jan 07 – Sep 08

 

  • Modeled civil and structural components based on 2D engineering drawings using AutoCAD and complementary 3D design tools.

  • Developed accurate 3D representations of infrastructure for use in construction planning and technical documentation.

  • Focused on PEMEX-related infrastructure projects, ensuring compliance with industry and safety standards.

  • Coordinated with engineers and project managers to validate technical specifications and structural accuracy.

  • Contributed to multidisciplinary teams involved in oil & gas and industrial facility design.

3D STRUCTURAL DESIGNER

CB&I | Jan 08 – Aug 08

 

  • Developed civil and structural 3D drawings on-site using AutoCAD, supporting engineering and construction teams.

  • Collaborated closely with the Inelectra team to align project deliverables and technical standards.

  • Managed drawing updates and revisions directly with the client, ensuring accurate and timely changes.

  • Assisted in preparing structural layouts and models for industrial infrastructure projects.

  • Ensured compliance with project specifications, engineering codes, and quality control procedures.

3D CIVIL AND STRUCTURAL DESIGNER

KBR (Kellogg, Brown & Root – Halliburton) | Feb 06 – Jan 07

 

  • Developed 3D models of chemical plant infrastructure using SmartPlant Design and AutoCAD.

  • Provided structural modeling support to mechanical and piping teams, ensuring seamless integration of systems.

  • Interpreted engineering drawings, specifications, and technical documentation to build accurate 3D representations.

  • Contributed to multidisciplinary engineering teams working on large-scale industrial projects.

  • Ensured models complied with industry codes, project standards, and constructability requirements.

SOFTWARE

3Ds Max | Maya | Zbrush | Substance Painter | 3D Coat | Body Paint
Photoshop | Affinity Photo | Crazy Bump | xNormal | Marmoset | Unreal Engine | Unity

ARTIFICIAL INTELLIGENCE

Midjourney | Dall-E | Stable Diffusion | Leonardo.ai | Artistly.ai | ChatGPT
Flow Veo 3 (google labs) | Soundful | Riffusion
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