Art Director
WORK EXPERIENCE
3D GENERALIST ARTIST
CGbot: Creative Development | Jan 2024 – Present
AAA-standard 3D asset modeling and implementation.
CHARACTER ARTIST
1336 Studios | Jun 22 – Sep 23
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Created stylized 3D characters for the multiplayer game Gridiron, maintaining high visual quality with minimal supervision.
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Collaborated closely with the Concept Art team to translate 2D designs into faithful and appealing 3D models.
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Worked in tandem with the Rigging team to ensure characters were fully optimized and animation-ready.
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Maintained visual consistency and stylization across the character pipeline.
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Adapted efficiently to feedback loops while meeting production deadlines.
LEAD ENVIRONMENT ARTIST
1336 Studios | Sep 21 – Jun 22
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Directed the environment art and prop production pipeline using Unreal Engine.
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Designed and built 3D levels using modular workflows and stylized asset creation.
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Created lighting compositions, scene layout, and stylized materials to match the game's aesthetic.
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Delivered key environment illustrations for visual development and team alignment.
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Managed and reviewed outsourced assets, ensuring consistent quality and integration with in-house environments.
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Collaborated with art and design leads to maintain visual direction and meet production milestones.
Steam Store → | Epic Games Store →
FREELANCE 3D ARTIST
Clients via Upwork.com and Fiverr.com | Jan 2018 – Sep 2021
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Created 2D/3D assets, props, and environment art for indie game developers and international clients.
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Specialized in stylized art for both mobile and desktop games.
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Delivered optimized game-ready assets following client technical specifications and pipelines.
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Communicated directly with clients to define scope, art style, and deliverables.
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Managed multiple freelance projects simultaneously, meeting tight deadlines and maintaining quality standards.
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Developed props and scenes in tools such as Blender, 3ds Max, Substance Painter, and Unity/Unreal Engine.
3D ARTIST - Freelance Contributor
TurboSquid.com | Jan 17 – Jan 18
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Modeled and rendered commercial 3D assets for sale on TurboSquid, using 3ds Max and V-Ray.
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Created detailed and visually appealing models for use in advertising, product visualization, and game development.
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Optimized assets for real-time engines and marketing visuals, balancing visual fidelity with performance.
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Followed strict marketplace guidelines to ensure asset compatibility and ease of use for clients worldwide.
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Delivered clean topology, accurate UVs, and consistent material setups across a wide range of asset categories.
ONLINE 3D ART INSTRUCTOR
Udemy.com | 2014 – Present
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Created and published 3 comprehensive courses in Spanish focused on 2D/3D game art for beginners and intermediate students.
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Designed complete curriculums covering:
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Theory of Color for Game Artists
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Concept Art for Weapons Design
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Stylized Hand-Painted 3D Modeling (cartoon style)
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Taught modeling, UV mapping, texturing, and game-ready asset creation using tools like 3ds Max, Photoshop, and Substance Painter.
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Recorded and edited educational video content, slides, and project files to enhance the learning experience.
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Mentored students through Q&A sections and direct feedback, helping them improve their portfolios and technical skills.
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Reached a Spanish-speaking global audience through Udemy's platform, enabling accessible creative education.
Profile →
3D ART INSTRUCTOR
Ethos Studio/Academy | Nov 14 – Sep 15
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Taught in-person 3D modeling classes using 3ds Max to groups of 6–8 students.
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Instructed students on modeling fundamentals, including topology, object structure, and mesh flow.
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Covered essential topics such as UV unwrapping, basic texturing, and introductory animation.
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Designed class exercises and hands-on projects to reinforce theoretical concepts with practical application.
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Provided personalized feedback and support to help students develop technical and artistic skills.
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Fostered a collaborative and creative classroom environment focused on game art and asset creation.
3D ARTIST
CGbot: Creative Development | Apr 09 – Jul 14
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Produced high-poly stylized 3D assets—including vehicles, props, and characters—for AAA games such as:
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Star Wars: The Old Republic
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Metal Gear Solid HD Collection
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Star Citizen
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Specialized in high-quality modeling for cinematic and real-time production pipelines.
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Selected as one of CGbot’s top-performing artists for the Star Wars Shelf internal art showcase.
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Maintained close collaboration with art leads and external partners to meet studio standards and project deadlines.
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Supported the Human Resources team by delivering talks at schools, mentoring students, and facilitating internship integration into the studio.
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Contributed to a collaborative, cross-functional art team focused on consistent visual quality and technical efficiency.
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CIVIL / STRUCTURAL 3D DESIGNER
Inelectra North America S.A. de C.V. | Jan 07 – Sep 08
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Modeled civil and structural components based on 2D engineering drawings using AutoCAD and complementary 3D design tools.
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Developed accurate 3D representations of infrastructure for use in construction planning and technical documentation.
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Focused on PEMEX-related infrastructure projects, ensuring compliance with industry and safety standards.
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Coordinated with engineers and project managers to validate technical specifications and structural accuracy.
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Contributed to multidisciplinary teams involved in oil & gas and industrial facility design.
3D STRUCTURAL DESIGNER
CB&I | Jan 08 – Aug 08
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Developed civil and structural 3D drawings on-site using AutoCAD, supporting engineering and construction teams.
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Collaborated closely with the Inelectra team to align project deliverables and technical standards.
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Managed drawing updates and revisions directly with the client, ensuring accurate and timely changes.
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Assisted in preparing structural layouts and models for industrial infrastructure projects.
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Ensured compliance with project specifications, engineering codes, and quality control procedures.
3D CIVIL AND STRUCTURAL DESIGNER
KBR (Kellogg, Brown & Root – Halliburton) | Feb 06 – Jan 07
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Developed 3D models of chemical plant infrastructure using SmartPlant Design and AutoCAD.
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Provided structural modeling support to mechanical and piping teams, ensuring seamless integration of systems.
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Interpreted engineering drawings, specifications, and technical documentation to build accurate 3D representations.
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Contributed to multidisciplinary engineering teams working on large-scale industrial projects.
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Ensured models complied with industry codes, project standards, and constructability requirements.

